How bigots weaponize corporations to erase queers and empower sex pests and what you can do about it: Part 1, Lessons of SESTA/FOSTA

Just a note before we get into it: I’m a privileged, white-skinned, bisexual, cis male white collar worker, and maybe that means I can get my words in front of you when others can’t. I’m summarizing these views and collecting resources as a convenience, and trying to explain the basics of why these bigots are bullshitting you about their concern for vulnerable people while actually blowing up parts of the LGBTQ+ community around me. But there are a lot of other people you should go and listen to earnestly on these topics with much more direct experience and involvement – I want to give you the basic outlines of the problems so you don’t waste their time “Just Asking Questions” you -Or I! – could answer for you.

Let’s start up front with the same tactic that every queerphobic bigot likes to whip out at the start of their screed: Think of the children. Let’s generalize a little further and assume that you care about preventing people of all ages from being exploited. So hypothetically, I ask; Who do you think is more likely to see, identify, and prevent illegal exploitation of minors and trafficking victims – sex workers looking out for one another and their communities, or religious cultists half a world away in a different country wringing their hands together?

Spoilers, this is not actually a hypothetical.

Under [FOSTA/SESTA] websites are held liable for “knowingly assisting, supporting, or facilitating” sex trafficking. This provision, however, thwarts the intent of the bill (to curb sex trafficking online) because website operators who want to avoid “knowingly” facilitating anything that may even suggest sex trafficking may decide to avoid content moderation entirely. And without anyone to review (or approve/reject) posts, sex trafficking ads will continue, even flourish. Conversely, the legislation could also force companies to moderate their platforms aggressively, forcing sex traffickers (and in turn, their victims) underground, away from well-known and widely watched sites like Backpage. While this may temporarily hinder traffickers, it will also result in the loss of a major resource used by advocates and families to identify and save victims.

It’s All Downsides: Hybrid FOSTA/SESTA Hinders Law Enforcement, Hurts Victims and Speakers.
March 8, 2018 | Liz Woolery

Lawyers, the DOJ, researchers, and sex workers themselves warned that FOSTA/SESTA would not work and would actively harm the people that it was supposed to protect. It was passed anyway, and guess what happened.

The new GAO report on SESTA/FOSTA, issued Monday, helps validate many of these concerns shared by sex workers and survivors of trafficking. As the report notes, rather than helping identify and prosecute traffickers, what SESTA/FOSTA did was push online sex work ads to the margins.
The reason only one federal prosecution has resulted from the law illuminates this broader reality: “Gathering tips and evidence to investigate and prosecute those who control or use online platforms has become more difficult due to the relocation of platforms overseas, platforms’ use of complex payment systems, and the increased use of social media platforms.”

The Real Story of the Bipartisan Anti–Sex Trafficking Bill That Failed Miserably on Its Own Terms
June 23, 2021 | Melissa Gira Grant

FOSTA/SESTA created a legislative environment that made two contradictory routes for website platform moderation:

  • Attempt to completely remove any adult content on their platforms for fear they might have to be proactive about complying with moderation formerly done by open sex worker communities, or
  • Completely ignore moderation efforts and pretend that they never saw anything on their websites.

What this research highlights is who was right, and what the expected outcomes are of demonizing adult content. This legislation did not outlaw legal sex work, but instead created two obvious routes for platforms to take. Shockingly, both of them only hurt sex workers and trafficking victims. In fact, Backpage itself, at the heart of the FOSTA/SESTA fearmongering, was not actually attacked under the legislation, because it didn’t exist yet – So this law was not only unnecessary for its stated goals, but it actively empowered the criminals it was supposed to target, while actually only harming the supposed victims it claimed to protect.

So what does this have to do with being LGBTQ+ on the internet?

Sex workers overlap demographically with individuals who are pushed into informal economies due to their marginalized identities. Although policies increasing the criminalization of sex work are not regarded as hate politics, we argue that these policies are de facto hate policies against LGBTQ + communities and other marginalized groups.

SESTA/FOSTA as de Facto Hate Policy: Combatting Carceral Investments and Uplifting Community-Based Solutions

So the ultimate consequences of the legislation that was supposed to protect the children and trafficking victims was completely unnecessary from a legal standpoint to go after criminals and websites, but did have a significant negative impact on the well being and safety of a great deal of marginalized people.

It is almost as if the goal was not to protect people at all, but instead do significant harm to a significantly more queer, more racially diverse, and more disadvantaged than average community that moralizing bastard bigots were not fond of for abstract and ultimately asinine puritanical religious reasons.

And looking forward, this is the exact same pattern that we will see play out when we discuss how, while these groups were able to maneuver the passage of legislation against sex workers with the fig leaf of protecting the children, their reach has not (yet) allowed them to do the same against the very idea of pornography or works containing LGBTQ+ themes on the internet.

Which is why over the past several decades, as more and more of our commerce both chaste and mature has moved to the internet, these bigots are turning to another strategy: Choking queer communities by removing the ability to exchange money on the internet if anyone involved might be different from them.

The Dead Games Pile Part 1 – Intro + Heroic Fantasy

I’ve spoken in several different places about my various RPG design efforts, and I’ve got something like two decades of experiences facilitating RPGs, including demos at GenCon and a smidge of published writing for games. I wanted to gather together the slush pile of games I have sitting on a shelf somewhere in a single space so I don’t end up revisiting this every time a discord adds a ‘tabletop’ channel.

My RPG Background

I started playing That Fantasy Game 2nd Edition with family friends right before the 3rd released, then played, ran, and hacked various games, largely those based around Icosahedrons, on and off, for about 15 years. I took a detour into Live-Action games somewhere in there, and put in about five years in local troupe play and had extremely unsatisfying experience in connected games after that.

Sometime around 2012 is when I started to branch out much more into the “Indy” RPG space. I would say Nobilis and Penny for your Thoughts were early brushes with this idea, and I was resistant at first but came to love Swords without Master as well. but I fell rather hard for Spirit of the Century and really FATE core in general, so a lot of my design space for making games “from the ground” after I discarded the twenty-sided systems build from there.

While part of me feels like the “Technology” of games has moved past FATE (See: Apocalypse World, Blades in the Dark) I have not really wrapped my head around the design side of those technologies to where I feel comfortable freewheeling in it. I have also not had the impetus to rebuild the games I designed during that FATE heavy period with newer tools, even though I do think they’re pretty good fits for these ideas.

Long-form Heroic Fantasy Campaigns

I have two high fantasy campaign concepts which I can’t shake off my attachment to. I have not really found a place to put them – They were conceived of and run in That Fantasy Game and Pathfinder, and while those were adequate toolkits, the things those games focus on always felt like a distraction from the stories I wanted those worlds to be about, and the choices I wanted to spend time on. But at the same time, the limitations and crunch of those games informed many of the decisions I made.

Both games shamelessly stole my friend’s concept for a supplemental system called Destinies – The GM created a pile of characters, about two per player, who each had a background hooked into the world, a series of secret-but-rarely-antagonistic goals that would grant new and unique capabilities, and usually some kind of central choice, with benefits for leaning one way or the other when asked to make decisions.

Both games also leaned heavily on different survival challenges, and followed a ratcheting difficulty – Players found new tools and created new procedures to survive either ever colder climes or more arid, hostile wastes as they journeyed across the world seeking out a mysterious antagonistic force. In both cases, once the party’s procedures got good enough, their competence was assumed and the challenge handwaved until conditions changed.

Dreams of Ice and Madness

As part of a team of heroes gathered from across worlds, my friend outlined the tale of a barbarian who escaped from a world trapped in an ice age by confronting the supernatural power which sought to freeze the world. However, the freezing power lurked as a memetic hazard, and was rebuilt when the hero left to travel to other worlds.

The party were adventurers who lived in the last unfrozen lands near the world’s pole, who grew up during the “thaw” created by the hero’s victory, and as they come of age, and ice sets in once more, set off to follow in his footsteps and see the task completed.

The cold is the enemy here of course, but along the way each character gets chances to shine and get pulled between their two poles –

  • A barbarian caught between tribal traditions of animist worship and disciplined martial arts,
  • A sorcerer deciding whether to study the elements or follow the dominating footsteps of the Fae
  • A druid who worships a fiend of ice for survival but dreams of freeing nature from its grasp

Forsaken Sands

Heroic Fantasy worlds seem to exist on a continuum of abundance. You can see that some of them are full of great magic and others struggle to subsist, so Forsaken Sands asks what happens when those with powerful magic start to make the same observations, and find their own world wanting. This world is arid and life struggles, so a cabal of mages, who have seen other worlds with vast resources facing terrible threats, decide to join that fight – And seek to gather the resources of their ‘Dying’ world together, abandoning it to take the fight elsewhere.

Except they didn’t think much about everyone else. The player characters are the champions of those the mages seek to leave behind. They were away saving their city when the cabal came and harvested everything, and have to follow, learn about, and somehow deal with the cabal, all while deciding whether their harsh world is worth saving or not.

Heat, but more specifically, access to water, is the limiting survival challenge in this world. There is also a bigger emphasis on traversal and travel, and having to deal with extreme terrain as an ongoing challenge rather than just an endless slog through frost. Similar to Dreams, characters are faced with tough choices pulling them apart;

  • A priest tasked with performing last rites for dying gods, but tempted to collect their power instead
  • A deserter trying to learn the wisdom of the waste’s cultures, even if it undermines their own code.
  • A ranger may take strength from the land with them, but knows those left behind will suffer for it

Moving Forward

For now, these games are mostly just reflections – I look back and think about how I structured them and how far they got towards their conclusions and some of the choices I made along the way, and wonder what form they’ll return in.

I’m starting to think I might’ve found the perfect game for them to return in however…

More, Shorter posts.

Since I expect that this will become a more common way to find my content in the near future, I’m going to start posting a lot more short pieces instead of expecting everything to become a long-form essay.

Partly this is an acknowledgement that most of the places I’d normally post ‘short form’ are some flavor of fractured audience hellscape I don’t have control over, partly it’s just to keep perfectionism and ADHD from joining forces and creating months long content droughts.

FFXIV – Raids, Patch 5.5, Extended Vacation

It’s been awhile but I’m inspired by Recent Events to talk about Final Fantasy XIV again. I’ve been raiding for almost two months, Patch 5.5 released yesterday (4/13/21) and I’ve spent a day or two as a Wanderer on another server, unable to get home to my Free Company and retainers.

I have, of course, also taken lots of screenshots.

Some of them might contain spoilers for 5.5, alongside Bara Cat Dad, Shadow Mountain.

Eden’s Promise – Savage Raid Tier

A few weeks ago, I was invited to help fill for a static that a friend was playing with. I ended up dropping into E9S, and trying to Main Tank. I didn’t do… awful, but still generally made a fool of myself, but that was kind of the point – The static group is a mix of people new to raiding, some more serious than others, and members of other statics stopping by to help with clears. I’d done some on-level EX content (Mainly Titania Extreme and Memoria Misera EX) but not savage raids.

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